Skip to content
GitLab
Explore
Sign in
Register
Branches
Overview
Active
Stale
All
src_param_norm
d7ce42fe
·
vkd3d-shader/dxil: Validate the column index in sm6_parser_emit_dx_load_input().
·
Oct 15, 2024
wine/vkd3d!1184
dxil_store_mask
d23c9df4
·
vkd3d-shader/dxil: Do not use relative component indices for output dst param write masks.
·
Oct 14, 2024
wine/vkd3d!1177
clip_cull_1
fcb89043
·
tests/d3d12: Test multiple clip distance inputs in test_clip_distance().
·
Oct 11, 2024
ssbo_uavs_3
cf31b5f9
·
vkd3d-shader/spirv: Apply descriptor indexing to SSBO UAV raw/structured stores.
·
Oct 09, 2024
fwd_gep
f65cd4c9
·
vkd3d-shader/dxil: Emit a shader error on VSIR instruction allocation failure.
·
Oct 04, 2024
wine/vkd3d!1149
composite_construct
c635465e
·
vkd3d-shader/dxil: Restrict swizzle to used texel components in sm6_parser_emit_dx_buffer_store().
·
Oct 01, 2024
wine/vkd3d!1087
fwd_gep_2
e2d352b5
·
vkd3d-shader/dxil: Increase the instruction count only in...
·
Sep 24, 2024
thread_local_cache
a37524ae
·
vkd3d: Replace the descriptor object cache with a thread-local implementation.
·
Sep 19, 2024
wine/vkd3d!384
master
default
protected
e9f0c6fe
·
vkd3d-shader/glsl: Handle SV_TARGET outputs.
·
Sep 18, 2024
shader_signature1
91e341ad
·
tests: Test vkd3d_shader_scan() with struct vkd3d_shader_scan_signature_info1.
·
Sep 04, 2024
wine/vkd3d!1013
data_type_1
78e1ae38
·
vkd3d-shader/spirv: Introduce enum vsir_type.
·
Sep 02, 2024
wine/vkd3d!873
aliasing_barrier
142ae8f4
·
tests/d3d12: Test separate calls to ExecuteCommandLists() instead of an aliasing barrier.
·
Sep 02, 2024
wine/vkd3d!801
initial_state
1c06c7a9
·
vkd3d: Submit resource initial transitions when Vulkan command buffers are submitted to a queue.
·
Jul 18, 2024
wine/vkd3d!838
spec_constants
67f7c68c
·
vkd3d: Use specialization constants for descriptor offsets.
·
Jul 16, 2024
bundles
b8e7833c
·
vkd3d: Implement d3d12_bundle_IASetVertexBuffers().
·
Jul 12, 2024
tiled_resources_new
faaf7a1f
·
vkd3d: Always create sparse images with SPARSE_RESIDENCY_BIT set.
·
Jul 09, 2024
wine/vkd3d!631
test_eval_attr
d87e211d
·
tests/d3d12: Rewrite test_shader_eval_attribute() to avoid masking failures.
·
Jul 08, 2024
wine/vkd3d!847
tiled_resources_2
106821db
·
vkd3d: Implement ID3D12CommandQueue::CopyTileMappings() for textures.
·
Jul 02, 2024
wine/vkd3d!933
present
c0385ad4
·
vkd3d: Introduce a vkd3d_present_vk_swapchain() external function.
·
Jun 14, 2024
present_wait
3f10099a
·
vkd3d: Introduce a vkd3d_is_present_wait_supported() external function.
·
Jun 11, 2024
wine/vkd3d!914
Prev
1
2
3
4
Next