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vkd3d-shader/spirv: Factor out use of enum vkd3d_shader_component_type, part 1.

Conor McCarthy requested to merge cmccarthy/vkd3d:data_type_1 into master

We do not need to use two different type systems in the SPIR-V backend, and it is simple enough to isolate enum vkd3d_shader_component_type to the external interface. Once this is complete it will eliminate numerous interconversions and mixed type system use.

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