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dx_io_2
691dd49e
·
vkd3d-shader/dxil: Handle SV_PrimitiveId outputs.
·
Aug 04, 2025
wine/vkd3d!843
16_bit
10d6ddde
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vkd3d: Introduce a preprocessor definition to enable 16-bit shaders if the hardware supports them.
·
Jul 07, 2025
wine/vkd3d!1598
fn_ret_type
9d490b83
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vkd3d-shader/dxil: Add a null check for the type when validating non-void operands.
·
Jun 19, 2025
wine/vkd3d!1573
native_16bit
534f8907
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vkd3d-shader/dxil: Emit a COMPOSITE_CONSTRUCT instruction when constructing composite registers.
·
Jun 16, 2025
tpf_raw_struc
4c8c31fa
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tests/hlsl: Add a shader model 5.1 test to srv-byteaddressbuffer.shader_test.
·
Apr 23, 2025
wine/vkd3d!1463
wine_sm6_dev_16bit
69938299
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vkd3d: Avoid vkd3d_shader_parse_input_signature().
·
Mar 26, 2025
test_16bit
65895332
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tests/hlsl: Test cast double to 16-bit integer.
·
Feb 24, 2025
wine/vkd3d!1393
sm6_dev_16bit
69d7d5d0
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tests/hlsl: Add typed UAV atomic int64 tests.
·
Feb 19, 2025
sm6_dev
9d599f60
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vkd3d-compiler: Support wave ops, native 16-bit and storage buffers by default.
·
Feb 17, 2025
wine/vkd3d!826
min_precis
2d539431
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vkd3d-shader/dxil: Set the register minimum precision flag for I/O registers.
·
Feb 17, 2025
wine/vkd3d!1128
is_helper_lane
4b74285c
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vkd3d-shader/spirv: Handle truncation to bool in the UTOU instruction.
·
Feb 11, 2025
wine/vkd3d!1095
sm6_block
ca22d444
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vkd3d-shader/dxil: Get rid of struct sm6_block.
·
Jan 07, 2025
wine/vkd3d!1133
cfg_block_count
30d534c1
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tests/hlsl: Add a test for branching in a hull shader control point function.
·
Jan 07, 2025
wine/vkd3d!885
ssbo_uavs_2
48a63b79
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tests/vkd3d-shader-api: Add tests for the BUFFER_UAV compiler option.
·
Nov 04, 2024
wine/vkd3d!1165
uav_counter_tests
14a79660
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tests/d3d12: Add tests containing root descriptors and/or static samplers...
·
Nov 04, 2024
wine/vkd3d!1234
uav_counter_arrays
af0acb09
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vkd3d/state: Reject a pipeline state if it has unsupported UAV counter dynamic indexing.
·
Oct 29, 2024
virtual_uav_counters
8f34919a
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vkd3d: Always use a virtual heap for UAV counter descriptors.
·
Oct 25, 2024
clip_cull
f9baad02
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vkd3d-shader/ir: Transform clip/cull inputs into an array.
·
Oct 25, 2024
wine/vkd3d!564
descriptor_pools
9a264813
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vkd3d/state: Create descriptor pools of geometrically increasing size.
·
Oct 19, 2024
wine/vkd3d!1010
norm_rel_addr
98fc9b36
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vkd3d-shader/ir: Normalise I/O relative address src params in instruction dst param registers.
·
Oct 18, 2024
wine/vkd3d!1201
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