- Oct 24, 2017
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Józef Kucia authored
The SPIR-V spec states: "Vector 1 and Vector 2 must both have vector types, with the same Component Type as Result Type."
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Józef Kucia authored
A similar functionality was helpful numerous number of times when developing libvkd3d-shader.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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- Oct 20, 2017
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Józef Kucia authored
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Józef Kucia authored
This could be implemented more efficiently, but ideally we would get a Vulkan extension for copying between depth/stencil and color textures.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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- Oct 18, 2017
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
We have to patch SpvOpBranchConditional instruction when emitting the else block because we do not know if an else block is present in advance.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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- Oct 12, 2017
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Józef Kucia authored
See 70f5b24f.
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
Results were read from the wrong buffer.
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Józef Kucia authored
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- Oct 10, 2017
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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Henri Verbeet authored
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- Oct 06, 2017
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Józef Kucia authored
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Józef Kucia authored
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Józef Kucia authored
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