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Created date
vkd3d-shader/hlsl: Move RDEF generation to hlsl_codegen.c.
!1334
· created
Dec 19, 2024
by
Henri Verbeet
Approved
updated
Dec 20, 2024
vkd3d-shader/ir: Handle index ranges that do not touch a signature element for each register.
!1332
· created
Dec 19, 2024
by
Giovanni Mascellani
7
Approved
updated
Dec 20, 2024
vkd3d-shader/hlsl: Implement Interlocked*() intrinsics for UAV.
!1330
· created
Dec 19, 2024
by
Shaun Ren
4
updated
Dec 21, 2024
vkd3d-shader: Address ubsan runtime errors.
!1327
· created
Dec 18, 2024
by
Francisco Casas
8
Approved
updated
Dec 20, 2024
vkd3d-shader/hlsl: A couple of type refactors.
!1326
· created
Dec 18, 2024
by
Elizabeth Figura
7
updated
Dec 20, 2024
vkd3d-shader: Split some vsir opcodes.
!1325
· created
Dec 18, 2024
by
Elizabeth Figura
2
updated
Dec 20, 2024
tests: Prepare for 1.x, part 1/many.
!1324
· created
Dec 18, 2024
by
Elizabeth Figura
7
updated
Dec 18, 2024
tests/shader_runner_metal: Implement texture support.
!1316
· created
Dec 12, 2024
by
Feifan He
7
updated
Dec 19, 2024
vkd3d-shader/hlsl: Collect together terms with constant coefficients.
!1314
· created
Dec 11, 2024
by
Shaun Ren
6
Approved
updated
Dec 20, 2024
vkd3d-shader: Implement SV_ClipDistance and SV_CullDistance.
!1285
· created
Nov 26, 2024
by
Anna (navi) Figueiredo Gomes
22
updated
Dec 21, 2024
vkd3d-shader/hlsl: Parse InputPatch and OutputPatch objects.
!1273
· created
Nov 22, 2024
by
Shaun Ren
24
updated
Nov 23, 2024
tests: Add tests related to UAV counter implementations.
!1234
· created
Oct 29, 2024
by
Conor McCarthy
2
updated
Nov 04, 2024
tests/shader-runner: Clear input layout after "draw quad" test block.
!1229
· created
Oct 25, 2024
by
Francisco Casas
1
Approved
updated
Oct 28, 2024
vkd3d-shader: Use the SM <= 5.x convention for input src param swizzles.
!1184
· created
Oct 15, 2024
by
Conor McCarthy
updated
Oct 17, 2024
Draft: vkd3d-shader/hlsl: Add support for StructuredBuffer<> resources.
!1175
· created
Oct 11, 2024
by
Nikolay Sivov
14
updated
Nov 13, 2024
tests: Storage buffer UAV tests.
!1165
· created
Oct 09, 2024
by
Conor McCarthy
2
updated
Nov 04, 2024
vkd3d-shader/dxil: Get rid of struct sm6_block.
!1133
· created
Sep 30, 2024
by
Conor McCarthy
13
Approved
updated
Oct 03, 2024
vkd3d-shader: Handle 16-bit minimum-precision in the DXIL parser instead of the backend.
!1128
· created
Sep 27, 2024
by
Conor McCarthy
9
Approved
updated
Oct 25, 2024
Draft: vkd3d-shader/ir: Validate some VSIR instructions, part 1/N.
!1108
· created
Sep 23, 2024
by
Giovanni Mascellani
2
updated
Sep 27, 2024
vkd3d-shader/dxil: Implement IsHelperLane for SM < 6.6.
!1095
· created
Sep 20, 2024
by
Conor McCarthy
2
updated
Oct 25, 2024
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