Skip to content
GitLab
Explore
Sign in
Register
Open
56
Merged
1,009
Closed
88
All
1,153
Recent searches
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
vkd3d-shader: Add a stub constant buffers tracing for fx -> text path.
!1153
· created
Oct 07, 2024
by
Nikolay Sivov
updated
Oct 07, 2024
vkd3d-shader/tpf: Compile HLSL to tpf through vsir, part 1.
!1152
· created
Oct 04, 2024
by
Francisco Casas
1
updated
Oct 07, 2024
vkd3d-shader: Don't shift register write masks by component idx
!1151
· created
Oct 04, 2024
by
Evan Tang
updated
Oct 04, 2024
tests/shader-runner: Print the WARP driver version.
!1150
· created
Oct 04, 2024
by
Giovanni Mascellani
Approved
updated
Oct 04, 2024
hlsl: Error expressions, part 3.
!1148
· created
Oct 03, 2024
by
Elizabeth Figura
1
Approved
updated
Oct 05, 2024
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
!1147
· created
Oct 03, 2024
by
Elizabeth Figura
updated
Oct 03, 2024
vkd3d-shader: Point size.
!1146
· created
Oct 03, 2024
by
Elizabeth Figura
updated
Oct 03, 2024
vkd3d-shader/glsl: Implement some instructions, part 11.
!1145
· created
Oct 03, 2024
by
Henri Verbeet
Approved
updated
Oct 07, 2024
vkd3d-shader: Fix for array indexing compilation failure.
!1144
· created
Oct 03, 2024
by
Nikolay Sivov
Approved
updated
Oct 03, 2024
vkd3d-shader/hlsl: Fix conditions to discard default values.
!1137
· created
Oct 01, 2024
by
Francisco Casas
1
Approved
updated
Oct 04, 2024
vkd3d-shader/hlsl: Interstage signature optimization, part 1.
!1135
· created
Sep 30, 2024
by
Francisco Casas
2
updated
Oct 02, 2024
vkd3d-shader/dxil: Get rid of struct sm6_block.
!1133
· created
Sep 30, 2024
by
Conor McCarthy
13
Approved
updated
Oct 03, 2024
vkd3d-shader/msl: Generate shader I/O declaration and entrypoint.
!1132
· created
Sep 30, 2024
by
Feifan He
16
Approved
updated
Oct 04, 2024
vkd3d-shader: Handle 16-bit minimum-precision in the DXIL parser instead of the backend.
!1128
· created
Sep 27, 2024
by
Conor McCarthy
7
updated
Oct 01, 2024
Draft: vkd3d-shader/ir: Validate some VSIR instructions, part 1/N.
!1108
· created
Sep 23, 2024
by
Giovanni Mascellani
2
updated
Sep 27, 2024
vkd3d-shader/dxil: Implement IsHelperLane for SM < 6.6.
!1095
· created
Sep 20, 2024
by
Conor McCarthy
1
updated
Oct 01, 2024
Draft: vkd3d: Raise the efficiency of descriptor pool allocations.
!1088
· created
Sep 19, 2024
by
Conor McCarthy
updated
Oct 02, 2024
vkd3d-shader: Introduce a COMPOSITE_CONSTRUCT vsir instruction part 1.
!1087
· created
Sep 19, 2024
by
Conor McCarthy
1
updated
Oct 01, 2024
vkd3d: Refactor descriptor set layout creation for virtual heaps.
!1070
· created
Sep 13, 2024
by
Conor McCarthy
19
Approved
updated
Oct 01, 2024
Loop unrolling, part 2 (conditional jumps).
!1053
· created
Sep 06, 2024
by
Victor Chiletto
2
updated
Sep 06, 2024
Prev
1
2
3
Next