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libs/vkd3d-shader: Avoid using GLSL.std450 NMin, NMax and NClamp opcodes.
These opcodes were implemented by Mesa just few days ago. In addition using these opcodes in a shader leads to a crash on Nvidia. In practice this change doesn't seem to make a difference. We still want to use NMin, NMax and NClamp for correctness. This commit is meant to be reverted when problems with these opcodes are resolved.
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