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Commit b0979b27 authored by Józef Kucia's avatar Józef Kucia
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tests: Fix shader code in test_depth_load().

parent a63b8185
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......@@ -12246,12 +12246,8 @@ static void test_depth_load(void)
return t[int2(position.x, position.y)];
}
#endif
0x43425844, 0xe3ea64c3, 0xd67e08d8, 0xfd408a6d, 0x2eaf0b44, 0x00000001, 0x0000023c, 0x00000005,
0x00000034, 0x000000ac, 0x000000e0, 0x00000114, 0x000001c0, 0x46454452, 0x00000070, 0x00000000,
0x00000000, 0x00000001, 0x0000001c, 0xffff0400, 0x00000100, 0x0000003e, 0x0000003c, 0x00000002,
0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x00000000, 0x694d0074, 0x736f7263,
0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x322e3920,
0x35392e39, 0x31332e32, 0xab003131, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x43425844, 0x0beace24, 0x5e10b05b, 0x742de364, 0xb2b65d2b, 0x00000001, 0x00000140, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000a4, 0x00000040,
......@@ -12260,10 +12256,6 @@ static void test_depth_load(void)
0x00000000, 0x00101046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x00107e46, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
0x54415453, 0x00000074, 0x00000005, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
......
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