tests/hlsl: Native 16-bit tests part 5.
1 unresolved thread
1 unresolved thread
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I managed to get ahold of an NVIDIA RTX 4060 mobile GPU, these are the results on Windows:
shader_runner.c:1242: cast-to-int.shader_test:124: Test failed: Got {0xfffffffe, 0xfffffffe, 0x00007fff, 0x00007fff}, expected {0xfffffffe, 0x00000000, 0xffffffff, 0x00000000} at (0, 0). shader_runner.c:1230: cast-to-int.shader_test:127: Test failed: Got {0xfffffffe, 0xfffffffe, 0x00007fff, 0x00007fff}, expected {0x00000004, 0x00000006, 0x00000002, 0xffff8003} at (0, 0). shader_runner.c:1230: cast-to-int.shader_test:130: Test failed: Got {0x00000000, 0x00000000, 0xffff8000, 0xffff8000}, expected {0xfffffffc, 0xfffffffa, 0xfffffffe, 0x00007ffd} at (0, 0). shader_runner.c:1230: cast-to-uint.shader_test:87: Test failed: Got {0x0000fffe, 0x0000fffe, 0x0000ffff, 0x0000ffff}, expected {0x0000fffe, 0x00000000, 0x0000ffff, 0x00000000} at (0, 0). shader_runner.c:1230: cast-to-uint.shader_test:90: Test failed: Got {0x0000fffe, 0x00000006, 0x0000ffff, 0x00008003}, expected {0x00000004, 0x00000006, 0x00000002, 0x00008003} at (0, 0). shader_runner.c:1242: cast-64-bit.shader_test:128: Test failed: Got {0xfffffffe, 0xfffffffe, 0x00007fff, 0x00007fff}, expected {0xfffffffe, 0xfffffffe, 0xffffffff, 0xffffffff} at (0, 0). shader_runner.c:1230: cast-64-bit.shader_test:131: Test failed: Got {0xfffffffe, 0xfffffffe, 0x00007fff, 0x00007fff}, expected {0x00000004, 0x00000006, 0x00000002, 0xffff8003} at (0, 0). shader_runner.c:1230: cast-64-bit.shader_test:134: Test failed: Got {0x00000000, 0x00000000, 0xffff8000, 0xffff8000}, expected {0xfffffffc, 0xfffffffa, 0xfffffffe, 0x00007ffd} at (0, 0). shader_runner.c:1230: cast-64-bit.shader_test:156: Test failed: Got {0x0000fffe, 0x0000fffe, 0x0000ffff, 0x0000ffff}, expected {0x0000fffe, 0x00000006, 0x0000ffff, 0x00000003} at (0, 0). shader_runner.c:1230: cast-64-bit.shader_test:159: Test failed: Got {0x0000fffe, 0x00000006, 0x0000ffff, 0x00008003}, expected {0x00000004, 0x00000006, 0x00000002, 0x00008003} at (0, 0).
All the failures above happen in the
Compiling SM6.0-SM6.2 shaders with dxcompiler and executing with d3d12.dll
section. There are no failures incast-to-half.shader_test
.mentioned in merge request !1455 (merged)
Superseded by !1455 (merged).
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