vkd3d-shader: Replace assert() with VKD3D_ASSERT(), part 4/4.
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+======================== +Preprocessor definitions +========================
Should that just be a subsection of "Building vkd3d"? In any case, it seems a bit weird to have the "Using vkd3d" section between this section and "Building vkd3d".
+ * VKD3D_NO_DEBUG_MESSAGES - do not emit warn and fixme messages in the debug + log; this will further optimize the binary, but you might miss messages that + could help debugging problems with vkd3d. + + * VKD3D_NO_ERROR_MESSAGES - do not emit error messages; this will optimize the + binary even more, but you might miss very important messages, so it is not + suggested in most circumstances.
Some misalignment here.
+ * VKD3D_SHADER_UNSUPPORTED_DXIL - enable DXIL support in vkd3d-shader, which + is disabled by default because it is not considered ready for release yet. + + * VKD3D_SHADER_UNSUPPORTED_GLSL - enable GLSL support in vkd3d-shader, which + is disabled by default because it is not considered ready for release yet.
The most crucial thing about these two is probably that future releases may break compatibility with the current behaviour.
Since Petra is already working on !984 (closed) I removed the last commit.
added 24 commits
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1eaa5ef6...8c3a5e54 - 20 commits from branch
wine:master
- d5126b4d - vkd3d-shader: Replace assert() with VKD3D_ASSERT() in spirv.c.
- 0294aa62 - vkd3d-shader: Replace assert() with VKD3D_ASSERT() in tpf.c.
- 27bceec9 - vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_main.c.
- 8b6ab962 - vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_private.h.
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1eaa5ef6...8c3a5e54 - 20 commits from branch
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