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Created with Raphaël 2.2.09Apr83219Mar1817131210653226Feb2420191812105329Jan28272221201614131019Dec1817161211109543230Nov272524232120141312116tests/shader_runner: Always set descriptor heaps.mastermastertests/d3d12: Always set descriptor heaps.tests/hlsl: Test casts from double to 16-bit integer types.tests/hlsl: Test casts to 16-bit uint.tests/hlsl: Test casts to 16-bit int.tests/hlsl: Test casts to 16-bit float.vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().vkd3d-shader/hlsl: Add special allocation rules for patch constant data.tests: Add signature reflection tests for register allocation rules in tessellation shaders.vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex/SV_ViewportArrayIndex sysvals in tessellation shaders.vkd3d-shader/hlsl: Prioritize smaller writemasks for all allocators in allocate_semantic_registers().vkd3d-shader/hlsl: Free all allocators in allocate_semantic_registers().vkd3d-shader/hlsl: Use dcl_output_siv for patch constant function sysval outputs.demos: Move the vkd3d parts of demo_xcb.h into a separate header.demos: Get rid of some unused includes.tests/hlsl: Add tests for SRV structured buffers.tests/hlsl: Attempt to deduce the data type of unspecified type texture data.tests/shader_runner_d3d12: Pass the structure byte stride for SRVs.vkd3d-shader/fx: Don't cast between int and uint in state blocks.tests/hlsl: Add some fx_4_0 state tests.vkd3d-shader/hlsl: Introduce a compiler pass to vectorize stores.vkd3d-shader/hlsl: Introduce a compiler pass to vectorize expressions.tests: Mark a todo as resolved on MoltenVK 1.2.12.ci: Disable testing with DXC on macOS.tests: Mark a number of test failures as buggy on macOS before Sequoia.vkd3d-shader/fx: Accept int(0) as well as uint(0) constant value for object-type states.vkd3d-shader/fx: Set GeometryShader state type as an object type.vkd3d-shader/hlsl: Allow compiling directly to GLSL.vkd3d-shader/glsl: Invert gl_FragCoord w.vkd3d-shader/ir: Reset instruction pointers after shader_instruction_array_insert_at().vkd3d-shader/ir: Validate register id and index for CONSTBUFFER registers.vkd3d-shader/ir: Validate register id and index for SAMPLER registers.vkd3d-shader/ir: Validate register id and index for UAV registers.vkd3d-shader/ir: Validate register id and index for RESOURCE registers.tests/hlsl: Add a test for copy-propagation of uniform texture object writes.vkd3d-shader/hlsl: Ensure that uniform objects are never written to in copy_propagation_transform_object_load().vkd3d-shader/hlsl: Divert written uniform derefs to temps before copy-propagation passes.vkd3d-shader/hlsl: Allow non-constant deref propagation on SM1.vkd3d-shader/ir: Normalise MOVA and d3dbc indirect addressing.vkd3d-shader/hlsl: Implement indirect addressing for d3dbc target profiles.
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