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vkd3d
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master
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vkd3d-1.7.x
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vkd3d-1.15
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Created with Raphaël 2.2.0
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tests/shader_runner: Always set descriptor heaps.
master
master
tests/d3d12: Always set descriptor heaps.
tests/hlsl: Test casts from double to 16-bit integer types.
tests/hlsl: Test casts to 16-bit uint.
tests/hlsl: Test casts to 16-bit int.
tests/hlsl: Test casts to 16-bit float.
vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().
vkd3d-shader/hlsl: Add special allocation rules for patch constant data.
tests: Add signature reflection tests for register allocation rules in tessellation shaders.
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex/SV_ViewportArrayIndex sysvals in tessellation shaders.
vkd3d-shader/hlsl: Prioritize smaller writemasks for all allocators in allocate_semantic_registers().
vkd3d-shader/hlsl: Free all allocators in allocate_semantic_registers().
vkd3d-shader/hlsl: Use dcl_output_siv for patch constant function sysval outputs.
demos: Move the vkd3d parts of demo_xcb.h into a separate header.
demos: Get rid of some unused includes.
tests/hlsl: Add tests for SRV structured buffers.
tests/hlsl: Attempt to deduce the data type of unspecified type texture data.
tests/shader_runner_d3d12: Pass the structure byte stride for SRVs.
vkd3d-shader/fx: Don't cast between int and uint in state blocks.
tests/hlsl: Add some fx_4_0 state tests.
vkd3d-shader/hlsl: Introduce a compiler pass to vectorize stores.
vkd3d-shader/hlsl: Introduce a compiler pass to vectorize expressions.
tests: Mark a todo as resolved on MoltenVK 1.2.12.
ci: Disable testing with DXC on macOS.
tests: Mark a number of test failures as buggy on macOS before Sequoia.
vkd3d-shader/fx: Accept int(0) as well as uint(0) constant value for object-type states.
vkd3d-shader/fx: Set GeometryShader state type as an object type.
vkd3d-shader/hlsl: Allow compiling directly to GLSL.
vkd3d-shader/glsl: Invert gl_FragCoord w.
vkd3d-shader/ir: Reset instruction pointers after shader_instruction_array_insert_at().
vkd3d-shader/ir: Validate register id and index for CONSTBUFFER registers.
vkd3d-shader/ir: Validate register id and index for SAMPLER registers.
vkd3d-shader/ir: Validate register id and index for UAV registers.
vkd3d-shader/ir: Validate register id and index for RESOURCE registers.
tests/hlsl: Add a test for copy-propagation of uniform texture object writes.
vkd3d-shader/hlsl: Ensure that uniform objects are never written to in copy_propagation_transform_object_load().
vkd3d-shader/hlsl: Divert written uniform derefs to temps before copy-propagation passes.
vkd3d-shader/hlsl: Allow non-constant deref propagation on SM1.
vkd3d-shader/ir: Normalise MOVA and d3dbc indirect addressing.
vkd3d-shader/hlsl: Implement indirect addressing for d3dbc target profiles.
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