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vkd3d-shader: Int64 support.

Merged Conor McCarthy requested to merge cmccarthy/vkd3d:shader_int64_2 into master
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@@ -2129,6 +2129,16 @@ static inline unsigned int typed_uav_compile_option(const struct d3d12_device *d
: VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32;
}
static unsigned int feature_flags_compile_option(const struct d3d12_device *device)
{
unsigned int flags = 0;
if (device->feature_options1.Int64ShaderOps)
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64;
return flags;
}
static HRESULT create_shader_stage(struct d3d12_device *device,
struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface)
@@ -2145,6 +2155,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
{VKD3D_SHADER_COMPILE_OPTION_FEATURE, feature_flags_compile_option(device)},
};
stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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