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tests/shader-runner: Query for SM6 support instead of checking macro.

2/2 avoids skipping the SM6 tests on a Windows build, where the support is present but the VKD3D_SHADER_UNSUPPORTED_DXIL macro is not defined; a mistake I introduced with !1109 (merged).

Thanks @giomasce for pointing this out and suggesting querying the backend instead, this is also done for the GLSL backend in 1/2.

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