- Oct 17, 2022
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Otherwise we silently skip some type checks.
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Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU. The error being: shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
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Tests after this missing backslash are not being executed since e9829fdc.
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The default for MinGW is always ms_printf rather than gnu_printf, but if we are using ucrtbase or ANSI stdio, we want gnu_printf.
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- Oct 12, 2022
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Instead of a flat location structure.
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- Oct 10, 2022
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Signed-off-by:
Giovanni Mascellani <gmascellani@codeweavers.com>
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- Sep 28, 2022
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- Sep 27, 2022
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The function has far too many arguments, including multiple different arguments with the same type. Use a structure for clarity and to avoid errors. Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
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Synthesize the internal name from the template inside of this function.
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vkd3d-shader does not consume only bytecode anymore.
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This should silence warnings about some branches non returning any value without requiring additional "return 0" statement or similar. Also, in theory this might enable to compiler to optimize the program a little bit more, though that's unlikely to have any measurable effect.
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- Sep 21, 2022
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