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Created with Raphaël 2.2.013Apr1210654324Mar201513109828Feb2723222120151413987231Jan2625241913117Dec21Nov1810831Oct26251917121028Sep27211923Aug15109825Jul2018528Jun2722211098731May13124227Apr262520151211875431Mar2423222118171498721vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic.vkd3d-shader/hlsl: Support log() intrinsic.vkd3d-shader/hlsl: Support log10() intrinsic.vkd3d-shader/hlsl: Support log2() intrinsic.vkd3d-shader/hlsl: Write 'log' instruction for SM1.vkd3d-shader/sm4: Get rid of shader_sm4_is_end().vkd3d-shader/sm4: Pass a vkd3d_shader_sm4_parser structure to shader_sm4_read_instruction().vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_is_end().vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_read_instruction().vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.vkd3d-shader: Get rid of the "instruction_idx" field from struct vkd3d_shader_parser.vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.tests: Add a test for readback map stability.vkd3d: Persistently map host-visible heaps on creation.vkd3d-shader/hlsl: Always align section sizes.vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.vkd3d-common: Make some global string variables const.vkd3d-shader/hlsl: Make a string array const.vkd3d-shader: Factor out vkd3d_shader_parser_compile().vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf().vkd3d-shader/spirv: Move spirv_compiler_destroy() to avoid forward declarations.vkd3d-shader/spirv: Introduce a spirv_compile() helper.vkd3d-shader/hlsl: Treat half as float for casts.vkd3d-shader/hlsl: Add support for ternary operator.vkd3d-shader/hlsl: Introduce an hlsl_block_init() helper.vkd3d-shader/hlsl: Introduce an hlsl_block_add_block() helper.vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper.vkd3d: Leave the command queue op mutex locked after a partial flush.vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.vkd3d-utils: Export D3D12CreateDevice() once again.include: Make test context information nestable.tests: Factor out vkd3d_test_printf().vkd3d-shader/hlsl: Consider register() as manual packing for resource fields.tests: Test packoffset() with resources inside cbuffers.vkd3d-shader/hlsl: Ignore packoffset() contents for SM1.vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing.vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets.vkd3d-shader/hlsl: Support packoffset().
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