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Commit 4ab1a4ce authored by Giovanni Mascellani's avatar Giovanni Mascellani Committed by Alexandre Julliard
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tests: Test normalize() intrinsic.

parent 73cf9dee
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1 merge request!23Use our compiler to build shaders in demos.
......@@ -96,6 +96,7 @@ vkd3d_shader_tests = \
tests/hlsl-matrix-indexing.shader_test \
tests/hlsl-mul.shader_test \
tests/hlsl-nested-arrays.shader_test \
tests/hlsl-normalize.shader_test \
tests/hlsl-numeric-constructor-truncation.shader_test \
tests/hlsl-numeric-types.shader_test \
tests/hlsl-return-implicit-conversion.shader_test \
......
[pixel shader]
uniform float4 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo draw quad
probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1
[pixel shader]
uniform float3 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0);
}
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
todo draw quad
probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
[pixel shader]
uniform float2 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0, 0.0);
}
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
todo draw quad
probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
[pixel shader]
uniform float1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
uniform float x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader fail]
uniform float1x3 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[pixel shader fail]
uniform float4x1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
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