Skip to content
GitLab
Explore
Sign in
Register
Branches
Overview
Active
Stale
All
default-value-str
195bfba9
·
vkd3d-shader/hlsl: Remove obsolete HLSL_IR_STRING_CONSTANT branch.
·
Sep 03, 2025
const-propagate
f9eda137
·
vkd3d-shader/hlsl: Store statically initialized constant scalars/vectors in...
·
Sep 03, 2025
wine/vkd3d!1529
fx-embedded-shaders
c71c4afa
·
vkd3d-shader/fx: Handle HLSL_IR_INDEX assignments.
·
Aug 04, 2025
wine/vkd3d!1340
reentrant
a7266284
·
vkd3d-shader/hlsl: Move hlsl_ir_function_decl->extern_vars to a local variable.
·
Jul 23, 2025
wine/vkd3d!1471
sv_clip_cull
ab2867e9
·
libs/vkd3d-shader: Group clip/cull registers together exclusively.
·
Jul 15, 2025
wine/vkd3d!1285
sv_clip_cull_no_todo
57e6b5d4
·
tmp: remove test todo
·
Jun 23, 2025
master
default
protected
b2a16891
·
vkd3d-shader/hlsl: Use default_values for copy_prop when needed.
·
May 28, 2025
interlocked-clone
82043000
·
vkd3d-shader/hlsl: Use the source data type in clone_interlocked().
·
May 12, 2025
wine/vkd3d!1489
reentrant-simple
a03ff6a0
·
vkd3d-shader/hlsl_codegen: Don't add temp copy vars to global_uniform_block.
·
May 07, 2025
fx-state-cast
3e8b56c5
·
vkd3d-shader/fx: Don't cast between int and uint in state blocks.
·
Apr 08, 2025
wine/vkd3d!1420
geometry-shaders
2262f62e
·
vkd3d-shader: Parse primitive types for geometry shaders.
·
Mar 03, 2025
state-block-lt-gt
50254c28
·
vkd3d-shader: Parse angle bracket initializer in state blocks.
·
Mar 03, 2025
wine/vkd3d!1398
lower-saturate
d4e2b44a
·
vkd3d-shader/hlsl: Don't cast HLSL_TYPE_HALF expressions to float in sm1.
·
Feb 17, 2025
wine/vkd3d!1358
fx-embedded-tmp
84e5172e
·
temp
·
Jan 29, 2025
transform-feedback-count
921cc468
·
vkd3d/command: Keep track of count of SO buffers.
·
Sep 05, 2024
wine/vkd3d!1047
copy-buffer-image
bc4f14b2
·
vkd3d/command.c: Use proper layout when copying buffers to/from images
·
Aug 03, 2024
wine/vkd3d!979
vkd3d-1.7.x
154acd2c
·
Release 1.7.1.
·
May 03, 2023