vkd3d-shader/hlsl: Set data_type in clone_interlocked.
Some interlocked ops do assign a data type, but the clone function always passes in NULL.
Hit while refactoring hlsl_emit_bytecode to use a cloned func->body
Edited by navi
Some interlocked ops do assign a data type, but the clone function always passes in NULL.
Hit while refactoring hlsl_emit_bytecode to use a cloned func->body