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Created with Raphaël 2.2.016Oct121110953228Sep2726252221191814137431Aug3029282423151483231Jul2724201713111065428Jun2722191287529May262423229832128Aprvkd3d-shader/dxil: Handle signature element additional tag/value pairs.vkd3d-shader/dxil: Read the DXIL input and output signatures.vkd3d-shader/dxil: Validate the entry point info.tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.ci: Run tests using dxcompiler.ci: Build the DXIL parser.tests: Fail if dxcompiler is not available at runtime.ci: Build widl for 64 bit.vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd).vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd).vkd3d-shader: Remove unnecessary fallthroughs (clangd).vkd3d-shader/dxil: Read DXIL metadata named nodes.vkd3d-shader/dxil: Read DXIL metadata kinds.vkd3d-shader/dxil: Read DXIL metadata values.vkd3d-shader/dxil: Read DXIL metadata nodes.vkd3d-shader/dxil: Read DXIL metadata strings.vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string().vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().vkd3d-shader/dxil: Read immediate constant arrays.tests/shader-runner: Test shaders with dxcompiler.tests/shader-runner: Replace immediate shader type strings with an enum.tests/shader-runner: Do not exit if a 'require' directive is not met.tests/shader-runner: Handle individual keywords in shader directives.vkd3d: Add partial implementation for CreateCommittedResource1().include: Fix some confusingly structured documentation.vkd3d-shader/ir: Translate TEX instructions to SAMPLE.vkd3d-shader: Scan combined sampler declarations.include: Define an API for mapping sm1 samplers to the target environment.vkd3d-shader: Introduce a separate register type for combined samplers.vkd3d-shader/tpf: Output interpolation modifiers for input declarations.vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.vkd3d-shader/hlsl: Allow interpolation modifiers on structure fields.vkd3d-shader/hlsl: Parse 'centroid' and 'noperspective' modifiers.tests: Add a test for interpolation modifiers specified on structure fields.vkd3d-shader/tpf: Write 'continue' instruction.vkd3d-shader/hlsl: Handle 'continue' statements.vkd3d-shader/hlsl: Allow 'break' instructions in loops.tests: Add some tests for 'break'/'continue' in loops.vkd3d: Add partial implementation for CreateHeap1().
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