- Aug 03, 2023
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spirv will need this.
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- Aug 02, 2023
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Instead of asserting.
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- Jul 31, 2023
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Based on vkd3d-proton patches by Philip Rebohle and Hans-Kristian Arntzen.
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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- Jul 27, 2023
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If view is null and the comparison (view == src->s.u.object) is false, vkd3d_view_decref will be called on null.
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- Jul 24, 2023
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Buffering of command list commands will depend upon command signatures persisting until the buffer is flushed.
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D3D12 docs are silent on a required lifetime and immediate release works in Windows.
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For correct function it cannot be freed until the command allocator is reset, and d3d12_command_allocator_free_command_buffer() normally does not free it.
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This is the simplest way to gather this information when command lists are executed later.
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- Jul 20, 2023
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