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Created with Raphaël 2.2.022Jan181715119843214Dec13121176429Nov28232221201514131098762131Oct19181716121110953228Sep272625222119vkd3d-shader/dxil: Handle semantic kind VERTEXID.vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.tests/d3d12: Add a raw firstbit test to test_shader_instructions().vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.vkd3d-shader/dxil: Load typed UAV descriptors.vkd3d-shader/dxil: Load typed SRV descriptors.vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().vkd3d-common: Introduce vkd3d_atomic_decrement_u32().vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().vkd3d-common: Introduce vkd3d_atomic_increment_u32().vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().vkd3d-shader/ir: Validate RET instructions.vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.vkd3d-shader/ir: Validate BRANCH instructions.vkd3d-shader/ir: Validate LABEL instructions.vkd3d-shader/ir: Validate LABEL registers.vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.vkd3d-shader/spirv: Normalise the shader before allocating registers.vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.vkd3d-shader/hlsl: Handle scalar values in ternaries.vkd3d-shader/hlsl: Handle scalar conditions in ternaries.vkd3d-shader/hlsl: Forbid objects in ternary conditions.vkd3d-shader: Make relative address sources mutable too.tests: Test a couple of degenerate switch instances.tests: Add a test with non-trivial control flow.vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.tests: Test an interpolated PS input where component x is unused.vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes.".vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.vkd3d-shader/dxil: Handle the DXIL PHI instruction.vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.vkd3d-shader/dxil: Introduce a code block terminator struct.ci: Prepare the macOS build environment in a dedicated CI job.ci: Rename CI target build-image to image-linux.vkd3d-utils: Use debugstr_hresult() in D3DStripShader().vkd3d-utils: Use debugstr_hresult() in get_blob_part().
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