- Nov 09, 2023
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ITOI and UTOU may cast from a bool to a 32-bit integer. Cast to a 64-bit integer from a smaller type will be added later.
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We typically want to use lower-left in OpenGL environments when rendering to FBOs.
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- Nov 08, 2023
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To act as a regression test for 852eefc0.
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vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD for UAV formats when we have "uav_read_without_format".
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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- Nov 07, 2023
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vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element. This pass was written as if to output normalized I/O, but it runs before the I/O normalization pass. Fixes: 98b5e2c6
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Hull shaders have a different temps count for each phase, and the parser only reports the count for the patch constant phase. In order to properly check for temps count on hull shaders, we first need to decode its phases.
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For relative addressing, the vkd3d_shader_registers must point to another vkd3d_shader_src_param. For now, use the sm4_instruction to save them, since the only purpose of this struct is to be used as paramter for write_sm4_instruction.
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This function will also be required to encode rel_addr registers.
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