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wine
vkd3d
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1615e5a76b97bfe4014e27fc51a2d66b579973b5
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vkd3d-1.7.x
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vkd3d-1.15
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vkd3d-shader/spirv: Simplify spirv_compiler_emit_dcl_input().
vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
vkd3d-shader/dxil: Do not use COLOROUT for PS outputs.
vkd3d-shader/dxil: Implement the DXIL CAST instruction.
vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftou().
vkd3d-shader/spirv: Support double in spirv_compiler_emit_ftoi().
vkd3d-shader/spirv: Handle unsigned result in spirv_compiler_emit_ftoi().
vkd3d-shader/spirv: Introduce integer width cast instructions.
vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction().
vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction().
vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg().
vkd3d: Add support for the ID3D12Resource1 interface.
vkd3d-compiler: Introduce an option to specify the origin of fragment coordinates.
vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
tests: Add more semantics to test_nop_tessellation_shaders().
vkd3d-compiler: Sort the options in the usage text.
vkd3d-compiler: Slightly reword the --semantic-compat-map usage text.
vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE for UAV formats.
vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD for UAV formats when we have "uav_read_without_format".
vkd3d-shader: Add constant folding for 'floor'.
vkd3d-shader: Add a missing entry to instruction debug print helper.
vkd3d-shader: Add constant folding for 'ceil'.
vkd3d-shader: Add support for floor() on SM1-3.
vkd3d-shader: Add support for ceil() on SM1-3.
vkd3d-shader/tpf: Add support for ceil().
vkd3d-shader/hlsl: Parse ceil() function.
tests: Add some tests for ceil().
vkd3d-shader/hlsl: Implement ternary operator for SM1.
vkd3d-shader/hlsl: Add tex2Dlod() function.
vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
vkd3d-shader/spirv: Use register counts from the signature and shader desc.
vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.
vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well.
ci: Expect builds to always succeed, even when tests are allowed to fail.
vkd3d-shader/hlsl: Record partial allocations in allocate_range().
vkd3d-shader/hlsl: Check that a partial register's mask is also available in is_range_available().
vkd3d-shader/ir: Check that SWITCH blocks are correctly nested.
vkd3d-shader/ir: Check that REP blocks are correctly nested.
vkd3d-shader/ir: Check that LOOP blocks are correctly nested.
vkd3d-shader/ir: Check that IF blocks are correctly nested.
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