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Created date
vkd3d: Submit resource initial transitions when Vulkan command buffers are submitted to a queue.
!838
· created
Apr 29, 2024
by
Conor McCarthy
9
Approved
updated
Aug 03, 2024
vkd3d: Introduce cache enumeration
!837
· created
Apr 26, 2024
by
Stefan Dösinger
14
updated
Jun 18, 2024
Draft: vkd3d-shader: [Test] SM 6.0 dev.
!826
· created
Apr 24, 2024
by
Conor McCarthy
updated
Jun 13, 2024
Draft: tests/hlsl: Add 64-bit wave op tests.
!820
· created
Apr 23, 2024
by
Conor McCarthy
4
updated
May 02, 2024
vkd3d-shader/hlsl: Prioritize between compatible function overloads.
!808
· created
Apr 19, 2024
by
Victor Chiletto
15
Approved
updated
Nov 05, 2024
vkd3d-shader/dxil: Implement DX intrinsics SampleIndex, EvalSampleIndex and EvalCentroid.
!806
· created
Apr 19, 2024
by
Conor McCarthy
42
Approved
updated
Nov 05, 2024
vkd3d: Implement aliasing barriers.
!801
· created
Apr 18, 2024
by
Conor McCarthy
18
updated
Sep 02, 2024
vkd3d: Prepare for the UpdateTileMappings() patches.
!631
· created
Feb 06, 2024
by
Conor McCarthy
72
Approved
updated
Jul 09, 2024
Draft: vkd3d-shader: Emit more debug info.
!612
· created
Jan 30, 2024
by
Conor McCarthy
8
updated
Feb 02, 2024
Draft: vkd3d-shader/ir: Clip/cull normalisation part 2
!579
· created
Jan 19, 2024
by
Conor McCarthy
updated
Feb 09, 2024
vkd3d-shader/ir: Transform clip/cull inputs into an array.
!564
· created
Jan 16, 2024
by
Conor McCarthy
56
Approved
updated
Oct 25, 2024
RFC: Shader cache for vkd3d
!541
· created
Jan 04, 2024
by
Stefan Dösinger
55
updated
Aug 20, 2024
Draft: vkd3d-shader/disasm: Initial support for disassembling TX binaries.
!407
· created
Oct 15, 2023
by
Nikolay Sivov
9
updated
Oct 18, 2023
vkd3d: Replace the descriptor object cache with a thread-local implementation.
!384
· created
Sep 29, 2023
by
Conor McCarthy
24
updated
Sep 19, 2024
vkd3d: Store command list commands in a buffer until executed.
!294
· created
Aug 01, 2023
by
Conor McCarthy
21
updated
Apr 29, 2024
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