vkd3d-shader/hlsl: Parse strings.
The patches from !943 (merged) that take care of parsing strings. To unload that MR a bit.
Merge request reports
Activity
- Resolved by Giovanni Mascellani
- Resolved by Giovanni Mascellani
- Resolved by Giovanni Mascellani
- Resolved by Giovanni Mascellani
49 49 { 50 50 return 0; 51 51 } 52 53 54 % Escape sequences are hanlded differently in DXC. 55 % Octal, hexadecimal, and unicode escape sequences that are out of range are considered errors. 56 [pixel shader todo fail(sm>=6)] 57 string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF"; - Resolved by Giovanni Mascellani
- Resolved by Giovanni Mascellani
- Resolved by Giovanni Mascellani
added 53 commits
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e897fa05...c44a18b3 - 49 commits from branch
wine:master
- 4b2e847d - tests: Test string escape sequences.
- 090df488 - vkd3d-shader/hlsl: Parse string constants.
- 652db433 - vkd3d-shader/hlsl: Parse string escape sequences.
- e8354ac4 - vkd3d-shader/hlsl: Parse string type.
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e897fa05...c44a18b3 - 49 commits from branch
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