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vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.

Francisco Casas requested to merge fcasas/vkd3d:sincos_sm2_fix2 into master

The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.

Consider the following shader:

uniform float u;
float4 main() : sv_target
{
    return sin(u);
}

On native, with ps_2_0, this compiles as:

ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0

We are not emitting the src1 and src2 constant arguments of sincos (c1 and c2 on this compilation) before this patch.

Edited by Francisco Casas

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