vkd3d-shader/hlsl: Store original semantic name.
- Jun 11, 2024
-
-
Nikolay Sivov authored
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
Nikolay Sivov authored
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
-
The issue here is that names like COLOR0 and COLOR are represented identically, and that's not going to work for effects, where original string is stored, and is used later for simple comparison lookups.
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>