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tests: Add some basic tests for ConstantBuffer type.

Merged Nikolay Sivov requested to merge nsivov/vkd3d:cb_var into master
@@ -860,3 +860,92 @@ uniform 12 float4 12.0 13.0 14.0 15.0
uniform 16 float4 16.0 17.0 18.0 19.0
todo(glsl) draw quad
probe all rgba (124.0, 135.0, 146.0, 150.5)
[require]
shader model >= 5.1
[pixel shader fail todo]
float4 ConstantBuffer;
float4 main() : sv_target
{
return ConstantBuffer;
}
[pixel shader fail]
struct s
{
float4 m;
};
float4 cb;
ConstantBuffer<s> cb;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail(sm>=6) todo]
struct s
{
float4 m;
};
float4 main() : sv_target
{
// Local variable do not create resource definitions,
// acting like a constant
ConstantBuffer<s> cb = (s)1;
float4 var = 0.1f;
var += cb.m;
return var;
}
[test]
todo draw quad
probe all rgba (1.1, 1.1, 1.1, 1.1)
[pixel shader fail]
struct s
{
float4 m;
};
float4 main() : sv_target
{
ConstantBuffer<s> cb = (s)0;
cb.m = 1.0f;
return cb.m;
}
[pixel shader todo]
struct s
{
float4 m;
};
float4 var;
ConstantBuffer<s> cb[2][3] : register(b1);
cbuffer cb
{
float4 m2;
};
float4 main() : sv_target
{
return 0;
}
[require]
shader model >= 2.0
shader model < 5.1
[pixel shader]
float4 ConstantBuffer;
float4 main() : sv_target
{
return ConstantBuffer;
}
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