vkd3d-shader/hlsl: Handle "unsigned int" type.
1 unresolved thread
1 unresolved thread
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+ 2
− 1
@@ -49,7 +49,7 @@ static void update_location(struct hlsl_ctx *ctx, YYLTYPE *loc);
@@ -164,6 +164,7 @@ textureCUBE {return KW_TEXTURECUBE; }