hlsl: Avoid HLSL_CLASS_OBJECT, part 3.
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added 8 commits
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0e3377a1...d1e16514 - 3 commits from branch
wine:master
- 1e58a883 - vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
- d8c66fb8 - vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
- 60b4e021 - vkd3d-shader/fx: Don't use an array to write the type class.
- d5726307 - vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2().
- 0918e0d3 - vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
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0e3377a1...d1e16514 - 3 commits from branch
added 30 commits
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0918e0d3...9d7f63dc - 25 commits from branch
wine:master
- a882d605 - vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
- 285059ef - vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
- 047040fc - vkd3d-shader/fx: Don't use an array to write the type class.
- 6c6106f7 - vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2().
- 280bea90 - vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
Toggle commit list-
0918e0d3...9d7f63dc - 25 commits from branch
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