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vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().

Fix to a sneaky memory leak.

  • hlsl_get_string_buffer()/vkd3d_string_buffer_get() should go with hlsl_release_string_buffer()/vkd3d_string_buffer_release().
  • vkd3d_string_buffer_init() should go with vkd3d_string_buffer_free(), which only frees the internal char * of the string buffer.

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