vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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Can you add a test?
I don't think we have support for multisampled textures in the shader runner yet, but at least running that code, even on a non-multisampled texture, is better than nothing.(I confused mipmapping with multisampling, ignore this)Edited by Giovanni Mascellaniadded 46 commits
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5d4a4b68...b1eaf832 - 44 commits from branch
wine:master
- 943d2b19 - tests/hlsl: Add tests for CalculateLevelOfDetail().
- 19e32f67 - vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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5d4a4b68...b1eaf832 - 44 commits from branch
added 22 commits
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19e32f67...4b0a328a - 20 commits from branch
wine:master
- a86297e0 - tests/hlsl: Add tests for CalculateLevelOfDetail().
- 66b889e6 - vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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19e32f67...4b0a328a - 20 commits from branch
Hmm, sampling on a constant coordinate doesn't make a lot of sense and it leads to ill-defined results. What do you think of the attached patch?
added 55 commits
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990ef71d...e9559c39 - 53 commits from branch
wine:master
- bdfa14d2 - tests/hlsl: Add tests for CalculateLevelOfDetail().
- cb541140 - vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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990ef71d...e9559c39 - 53 commits from branch
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