vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
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Something doesn't seem quite right here; I would have expected changes to the GL and Vulkan runners to pass the UAV counter bindings through vkd3d_shader_interface_info.uav_counters.
I think things end up more or less working out for this test because spirv_compiler_get_descriptor_binding() ends up in the automatic binding assignment path due to "uav_counter_count" being 0, but I don't think that's how we want to handle UAV counters in the shader runner.
added 32 commits
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1334ab7e...abf76372 - 30 commits from branch
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- f913cca9 - tests/hlsl: Add UAV counter tests.
- 82747ba7 - vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
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1334ab7e...abf76372 - 30 commits from branch
added 4 commits
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- 52a831ba - tests/hlsl: Add UAV counter tests.
- 3f99719f - vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
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82747ba7...8c15377f - 2 commits from branch
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