vkd3d-shader: Remove a token for 'precise' modifier.
Merge request reports
Activity
Unfortunately this doesn't quite work, because "precise" can also be a type. But changing var_identifier to any_identifier is going to run into shift/reduce conflicts. (There's no actual conflicts in the language, but there's not enough lookahead to know how to parse the first "precise" in e.g. "precise foobar".
This may need to be handled on the lexer side, probably by keeping KW_PRECISE but only returning it if it's not defined as a specific identifier.
added 40 commits
-
a868de6f...f2b2040f - 37 commits from branch
wine:master
- cf7c05f4 - vkd3d-shader: Remove a token for 'precise' modifier.
- e0ef45c0 - vkd3d-shader: Parse a 'single' modifier.
- 948cd215 - vkd3d-shader/fx: Handle 'single' modifier for buffers.
Toggle commit list-
a868de6f...f2b2040f - 37 commits from branch
Please register or sign in to reply