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vkd3d-compiler: Compile SPIR-V shaders with the int64 and float64 features.

Merged Henri Verbeet requested to merge hverbeet/vkd3d:for_upstream_0 into master
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@@ -835,6 +835,10 @@ int main(int argc, char **argv)
options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10);
if (options.target_type == VKD3D_SHADER_TARGET_SPIRV_BINARY
|| options.target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FEATURE,
VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64 | VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64);
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = &hlsl_source_info;
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