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vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 1.

Francisco Casas requested to merge fcasas/vkd3d:sm1_logic_part into master

This part mainly includes a compilation pass to turn non-float operations into float operations, inserting the corresponding casts on the operands and result, and writing casts from bool to float as MOV.

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