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vkd3d-shader/dxil: Implement DX intrinsic TextureStore.

Merged Conor McCarthy requested to merge cmccarthy/vkd3d:tex_store into master
2 unresolved threads

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111 111 }
112 112
113 113 [test]
114 todo(sm>=6) draw quad
114 draw quad
  • Giovanni Mascellani
    Giovanni Mascellani @giomasce started a thread on commit 738c0ef0
  • 1 [require]
    2 shader model >= 6.0
    3
    4 [pixel shader]
    5 RWTexture2D<float4> u;
    6
    7 float4 main() : sv_target
    8 {
    9 /* Unlike SM < 6.0, all four components are not required to be written in a single statement. */
    10 u[uint2(0, 0)].xy = float2(1, 2);
    11 u[uint2(0, 0)].zw = float2(3, 4);
    • Comment on lines +10 to +11

      Could you actually run this, to check that it behaves as expected? In principle it might be, for instance, that components that are not written are given zero or undefined values.

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  • Conor McCarthy added 2 commits

    added 2 commits

    • 16c420bf - tests/shader-runner: Add shader model 6 texture UAV tests.
    • 76a9828e - vkd3d-shader/dxil: Implement DX intrinsic TextureStore.

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  • Giovanni Mascellani approved this merge request

    approved this merge request

  • Conor McCarthy added 18 commits

    added 18 commits

    • 76a9828e...7f87a3e5 - 15 commits from branch wine:master
    • 1cac08e4 - tests/shader-runner: Emit descriptor ranges for consecutive resources.
    • eaddf0c4 - tests/shader-runner: Add shader model 6 texture UAV tests.
    • 618bb90e - vkd3d-shader/dxil: Implement DX intrinsic TextureStore.

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  • Henri Verbeet approved this merge request

    approved this merge request

  • Alexandre Julliard approved this merge request

    approved this merge request

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