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vkd3d-shader/d3d-asm: Dump the input and output signatures.

Merged Giovanni Mascellani requested to merge giomasce/vkd3d:flegrei into master
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@@ -271,6 +271,17 @@ enum vkd3d_shader_compile_option_name
* \since 1.11
*/
VKD3D_SHADER_COMPILE_OPTION_FEATURE = 0x0000000a,
/**
* If \a value is nonzero, emit the input and output signature
* when disassembling a shader.
*
* This option is supported by vkd3d_shader_compile() when using
* D3D_BYTECODE, DXBC_TPF or DXBC_DXIL as source and D3D_ASM as
* target; it should not be enabled otherwise.
*
* \since 1.11
*/
VKD3D_SHADER_COMPILE_OPTION_EMIT_SIGNATURE = 0x0000000b,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};
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