vkd3d-shader: Store vsir write masks as uint32_t's.
The main idea here is to avoid DWORD and similar types in vkd3d-shader, and ultimately the -Wformat issues that come along with it.
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added 9 commits
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dee7ac06...09235d9e - 5 commits from branch
wine:master
- e1aa12f9 - vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_get_component_idx().
- 713adaa5 - vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_component_count().
- 37591861 - vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_64_from_32().
- 21491d1b - vkd3d-shader/ir: Pass a uint32_t write mask to vkd3d_write_mask_32_from_64().
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dee7ac06...09235d9e - 5 commits from branch
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