tests: Test assigning multisampled textures with different sample counts.
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+[require] +shader model >= 4.0 +shader model < 6.0 + +[pixel shader] +static const int size = 2; +Texture2DMS<float4, size - 1> t; + +float4 main(float4 pos : sv_position) : sv_target +{ + Texture2DMS<float4, 4> s = t; + return s.Load(pos.yx, 0); +} + +[test] +todo(sm>=6) draw quad
Is that "todo(sm>=6)" needed? The test is supposed to get skipped on sm6, right?
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- ab30ecda - tests: Test assigning multisampled textures with different sample counts.
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- b83489cf - tests: Test assigning multisampled textures with different sample counts.
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b83489cf...af731024 - 4 commits from branch
wine:master
- 09235d9e - tests: Test assigning multisampled textures with different sample counts.
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b83489cf...af731024 - 4 commits from branch
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