vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
The previous computation was incorrect because the count was taken after resetting it to zero (as part of setting the instruction to NOP).
Merge request reports
Activity
added 7 commits
-
562c31fd...5cb17cfd - 6 commits from branch
wine:master
- b1123ed3 - vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
-
562c31fd...5cb17cfd - 6 commits from branch
Please register or sign in to reply