spirv: Use some attributes from the shader signature instead of the DCL instruction.
Preparatory work so that we can declare I/O variables by iterating over signature elements, instead of by parsing DCL instructions.
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added 25 commits
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9ccac1f0...a668f1ce - 21 commits from branch
wine:master
- 6b7834d6 - vkd3d-shader/d3dbc: Set the interpolation mode for signature elements.
- 15b69721 - vkd3d-shader/tpf: Set the interpolation mode for signature elements.
- eef62b95 - vkd3d-shader/spirv: Use the interpolation mode from the signature.
- a66acea1 - vkd3d-shader/spirv: Always use the sysval from the signature.
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9ccac1f0...a668f1ce - 21 commits from branch
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