tests: Mark a number of d3d12 tests as broken on WARP.
This is in view of eventually running the vkd3d cross tests in the CI. See this branch with all the other commits to run the tests on Windows cleanly.
I haven't investigated in detail all these issues. Also, it is known that WARP doesn't emulate faithfully a hardware device. The idea is that having the CI able to quickly check most (even if not all) our tests on native is still better than nothing.
Edited by Giovanni Mascellani
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added 17 commits
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4873f6ad...e0d0a04b - 9 commits from branch
wine:master
- 862dcf27 - tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
- 3f87cf9d - tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
- 14c9be69 - tests: Acknowledge some double operations being broken on WARP.
- d72e30f1 - tests: Skip test_null_vbv() on WARP.
- ee3c4b65 - tests: Skip test_get_copyable_footprints() on WARP.
- fe88dafd - tests: Skip test_execute_indirect() on WARP.
- 0d4a5f18 - tests: Skip test_unbounded_resource_arrays() on WARP.
- eaf35c39 - tests: Skip test_atomic_instructions() on WARP.
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4873f6ad...e0d0a04b - 9 commits from branch
mentioned in merge request !412 (merged)
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