tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
I.e., top-left origin, and clockwise front-facing. These end up cancelling each other out when drawing full-screen quads, but that's not necessarily true for other geometry.
Merge request reports
Activity
added 14 commits
-
23889366...1bd8baf4 - 13 commits from branch
wine:master
- e53178f3 - tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
-
23889366...1bd8baf4 - 13 commits from branch
Please register or sign in to reply