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vkd3d
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!398
include: Fix some confusingly structured documentation.
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include: Fix some confusingly structured documentation.
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include/vkd3d_shader.h
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@@ -1387,7 +1387,10 @@ struct vkd3d_shader_descriptor_info
* as follows:
*
* - Each constant register set used by the shader is scanned as a single
* constant buffer descriptor, as follows:
* constant buffer descriptor.
* There may therefore be up to three such descriptors, one for each register
* set used by the shader: float, integer, and boolean.
* The fields are set as follows:
* * The \ref vkd3d_shader_descriptor_info.type field is set to
* VKD3D_SHADER_DESCRIPTOR_TYPE_CBV.
* * The \ref vkd3d_shader_descriptor_info.register_space field is set to zero.
@@ -1407,9 +1410,6 @@ struct vkd3d_shader_descriptor_info
* * The \ref vkd3d_shader_descriptor_info.register_index field is set to the
* binding index of the original sampler, for both descriptors.
* * The \ref vkd3d_shader_descriptor_info.count field is set to one.
*
* In summary, there may be up to three such descriptors, one for each register
* set used by the shader: float, integer, and boolean.
*/
struct
vkd3d_shader_scan_descriptor_info
{
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