vkd3d-shader/hlsl: Implement asuint() and completely move init_node() to hlsl.c.
Merged
vkd3d-shader/hlsl: Implement asuint() and completely move init_node() to hlsl.c.
zfigura/vkd3d:pr0
into
master
All threads resolved!
All threads resolved!
Merge request reports
Activity
- Resolved by Giovanni Mascellani
Not a big deal, but maybe it would make sense to test a matrix and a vector too.
added 5 commits
- f36e0588 - tests: Add a test for asuint().
- a98d23d5 - vkd3d-shader/hlsl: Parse the asuint() intrinsic.
- d099f900 - vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
- 944bbf26 - vkd3d-shader/hlsl: Use hlsl_new_expr() in add_expr().
- d7d0001d - vkd3d-shader/hlsl: Pass a location pointer to init_node().
Toggle commit list- Resolved by Giovanni Mascellani
added 5 commits
- 32c7a657 - tests: Add a test for asuint().
- 75ce2963 - vkd3d-shader/hlsl: Parse the asuint() intrinsic.
- 66395417 - vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
- 38aee3de - vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
- 750a1d6e - vkd3d-shader/hlsl: Pass a location pointer to init_node().
Toggle commit listadded 10 commits
-
750a1d6e...3d85d77c - 5 commits from branch
wine:master
- eb70f1ae - tests: Add a test for asuint().
- 2d4d2e12 - vkd3d-shader/hlsl: Parse the asuint() intrinsic.
- 1e10b5e6 - vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
- 20fc4375 - vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
- 6b45f290 - vkd3d-shader/hlsl: Pass a location pointer to init_node().
Toggle commit list-
750a1d6e...3d85d77c - 5 commits from branch
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