tests: Move HLSL tests to a subdirectory.
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This probably can be seen as pointless moving, but I at least appreciate the structure.
Besides structure, part of my motivation here is that I will soon want to introduce tests for d3d assembly.
I'd also like to stop once and for all the inconsistency between whether tests have "hlsl" prefixed or not.
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That's fine for me. Given that eventually I guess we'd like to use the shader runner also to test
vkd3d
itself (at least, the parts that can be described by the shader runner language, possibly with reasonable extensions), I'd even move the preprocessor tests in a dedicated directory, so that basically all shader runner tests live inside a specific subdirectory.144 tests/max.shader_test \ 145 tests/minimum-precision.shader_test \ 146 tests/multiple-rt.shader_test \ 147 tests/nointerpolation.shader_test \ 148 tests/object-field-offsets.shader_test \ 149 tests/object-parameters.shader_test \ 150 tests/object-references.shader_test \ 151 tests/pow.shader_test \ 152 tests/preproc-if.shader_test \ 45 tests/hlsl/abs.shader_test \ 46 tests/hlsl/all.shader_test \ 47 tests/hlsl/any.shader_test \ 48 tests/hlsl/arithmetic-float.shader_test \ 49 tests/hlsl/arithmetic-float-uniform.shader_test \ 50 tests/hlsl/arithmetic-int.shader_test \ 51 tests/hlsl/arithmetic-int-uniform.shader_test \ added 30 commits
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ebb9a67e...3aee386e - 29 commits from branch
wine:master
- 85bf61b6 - tests: Move HLSL tests to a subdirectory.
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ebb9a67e...3aee386e - 29 commits from branch
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