vkd3d-shader: Unify static string arrays initialization pattern.
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Personally I find the style of
debug_hlsl_expr_op()
nicer:static const char *const op_names[] = { [HLSL_OP0_VOID] = "void", [HLSL_OP1_ABS] = "abs", [HLSL_OP1_BIT_NOT] = "~", [HLSL_OP1_CAST] = "cast", [HLSL_OP1_COS] = "cos", ...
Not a big deal, anyway, and it's already inconsistent in the current code base.
added 42 commits
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7bfad71e...3aee386e - 41 commits from branch
wine:master
- cfc5b339 - vkd3d-shader: Unify static string arrays initialization pattern.
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7bfad71e...3aee386e - 41 commits from branch
added 6 commits
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cfc5b339...9ccba35d - 5 commits from branch
wine:master
- 69f32796 - vkd3d-shader: Unify static string arrays initialization pattern.
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cfc5b339...9ccba35d - 5 commits from branch
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