hlsl: Return hlsl_ir_node pointers from instruction constructors, part 7.
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He, not enough! :-P
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vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().
I get this error onobject-references.shader_test
:shader_runner:625: Section [test], line 113: Test failed: Got {3.00000000e+02, 3.00000000e+02, 3.00000000e+02, 1.00000000e+02}, expected {3.12000000e+02, 3.12000000e+02, 3.12000000e+02, 1.11000000e+02} at (0, 0). shader_runner:625: Section [test], line 136: Test failed: Got {2.00000000e+03, 2.00000000e+03, 2.00000000e+03, 1.00000000e+03}, expected {2.13200000e+03, 2.13200000e+03, 2.13200000e+03, 1.11100000e+03} at (0, 0).
added 7 commits
- 8d5e2e7d - vkd3d-shader/hlsl: Use the writemask to map the coords swizzle for load instructions.
- 623eb246 - vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
- 5456e30e - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_xor().
- 8e531b31 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_and().
- 46ab53e6 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or().
- ca620ceb - vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().
- a0fe1265 - vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().
Toggle commit listThis will need an update after !207 (merged).
added 14 commits
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a0fe1265...ebf75735 - 7 commits from branch
wine:master
- c6399cc5 - vkd3d-shader/hlsl: Use the writemask to map the coords swizzle for load instructions.
- 4b520a85 - vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
- d31f119c - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_xor().
- 387860c9 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_and().
- 0b6cb602 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or().
- f8f6f758 - vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().
- 47cf7cc5 - vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().
Toggle commit list-
a0fe1265...ebf75735 - 7 commits from branch
added 7 commits
- 7b476573 - vkd3d-shader/hlsl: Use the writemask to map the coords swizzle for load instructions.
- 974528cb - vkd3d-shader/hlsl: Only read used coordinates in encode_texel_offset_as_aoffimmi().
- a7a09ac5 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_xor().
- 1049f489 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_and().
- 79f443d1 - vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or().
- 740b0ad8 - vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().
- f34b107f - vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().
Toggle commit list
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