vkd3d-shader: Set or use the register index count everywhere it is applicable.
After this it's relatively simple in another patch set to remove all initialisations of unused indices.
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added 13 commits
- fc50a3b1...9c6040df - 3 earlier commits
- 532fe018 - vkd3d-shader/spirv: Set the register index count in...
- ec5f195b - vkd3d-shader/spirv: Use the register index count in I/O registers in vkd3d_symbol_make_register().
- b3927726 - vkd3d-shader/spirv: Use the register index count in non-I/O variable registers...
- ad088641 - vkd3d-shader/spirv: Use the register index count in spirv_compiler_get_register_name().
- a2b3f70d - vkd3d-shader/spirv: Use the register index count in aggregate register dereferences.
- d46250a5 - vkd3d-shader/spirv: Use the register index count in default register dereferences.
- 178a7677 - vkd3d-shader/spirv: Use the register index count in shader_register_get_io_indices().
- 06dd0ccd - vkd3d-shader/spirv: Use the register index count in I/O register assertions.
- 4a64cf74 - vkd3d-shader/spirv: Use the register index count in I/O relative address assertions.
- f4778b72 - vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
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