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vkd3d-shader: Set or use the register index count everywhere it is applicable.

Merged Conor McCarthy requested to merge cmccarthy/vkd3d:reg_idx_refactor into master

After this it's relatively simple in another patch set to remove all initialisations of unused indices.

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  • Conor McCarthy changed title from vkd3d-shader: Use the register index count everywhere it is applicable. to vkd3d-shader: Set or use the register index count everywhere it is applicable.

    changed title from vkd3d-shader: Use the register index count everywhere it is applicable. to vkd3d-shader: Set or use the register index count everywhere it is applicable.

  • Henri Verbeet approved this merge request

    approved this merge request

  • Alexandre Julliard added 13 commits

    added 13 commits

    • fc50a3b1...9c6040df - 3 earlier commits
    • 532fe018 - vkd3d-shader/spirv: Set the register index count in...
    • ec5f195b - vkd3d-shader/spirv: Use the register index count in I/O registers in vkd3d_symbol_make_register().
    • b3927726 - vkd3d-shader/spirv: Use the register index count in non-I/O variable registers...
    • ad088641 - vkd3d-shader/spirv: Use the register index count in spirv_compiler_get_register_name().
    • a2b3f70d - vkd3d-shader/spirv: Use the register index count in aggregate register dereferences.
    • d46250a5 - vkd3d-shader/spirv: Use the register index count in default register dereferences.
    • 178a7677 - vkd3d-shader/spirv: Use the register index count in shader_register_get_io_indices().
    • 06dd0ccd - vkd3d-shader/spirv: Use the register index count in I/O register assertions.
    • 4a64cf74 - vkd3d-shader/spirv: Use the register index count in I/O relative address assertions.
    • f4778b72 - vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().

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  • Alexandre Julliard approved this merge request

    approved this merge request

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