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vkd3d-shader/hlsl: Broaden resources support v2, part 3.

Mainly promoting single object components to variables for SM 5.0's RDEF block and lowering combined samplers to separate sampler+texture objects for SM 4.

Following patches (including prepending uniform copies resource components within struct parameters) in: https://gitlab.winehq.org/fcasas/vkd3d/-/commits/master6c

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